The small band of bounty hunters were looking for a place to set up camp for the night in the strange and bleak land when the reptilian creatures came from the sky, flapping their bat-like wings almost soundlessly.
A swift and brief battle finally drove the flying marauders off, but cost the group the lives of two of their best men.
‘Flying lizard men!’ lamented one of the bounty hunters. ‘And we are pursuing Chalk and his companions through this nightmare land? How did they make it?’
‘Magic,’ suggested one of the others.
‘And that strange priest of the Spider God I heard he is tricky,’ said another.
With sunken hearts the group finally settled for the night, bracing for another attack by the strange flying reptilians and wondering how they would deal with their quarry if they ever encountered them.
No. Enc.: 1d8 (2d12)
Movement: 120′ (40′)
Fly: 240′ (80′)
Armor Class: 5 (or 4, see below)
Hit Dice: 4+4
Damage: 1d4 or by weapon
Hoard Class: VIx2
The hoxok are thin reptilian creatures, very fast and agile, trained to fight from birth. These winged menaces often fight with spears or javelins and many (50%) carry a shield that gives them an additional point to their AC. Often used as shock troops by evil wizards or monstrous tyrants, these wily creatures also form small bands and attack adventurers in desolate places. A typical raiding party consists of 1d8 hoxok.
[Inspired by art from the incomparable Wayne England.]