Collar of Monsters
Valance returned to the ruined tower, his eyes huge and looking a little shaky, blood ran from a bite on his left arm.
‘What happened?’ Chalk asked.
‘That dog of the constables? Somehow they made it huge! It bit me when they were asking me questions!’ replied the priest of the Spider God.
‘Why were they asking you questions?’ inquired the Scholar of Wexos.
Valance tried unsuccessfully not to look guilty.
‘As I thought,’ said the illusionist.
Forged by wild shamans that dwell in the wilder places in their ongoing battle against civilization, these magic items, when confiscated by others, have proven advantageous to many a bailiff, bounty hunter, adventurer or monster hunter.
Benefit: When a Collar of Monsters is placed around the neck of any average animal of animal intelligence (1) that creature will double in size, gain an extra 4HD and their attack gains an additional 1d6+1 (or become a dire creature of like kind, GM’s option). These transformed creatures cause Fear (as per the spell) to any intelligent creatures that are Small in size. The transformed creature will never attack the one that put the collar on its neck.
Usable by: Anyone.