‘Ouch!’ grumbled Valance as he glared at the hideous creature that had clamped onto his arm with needle-like teeth. ‘Okay, we had better go back and see that the elf is alright!’
‘How did you get into this predicament?’ Koram asked with a huge grin on his face.
‘As if you didn’t know!’ chided Chalk. ‘Gambling with the priests of Law again! And cheating, obviously!’
The priest of the Spider God looked a little more at ease when the group turned back and the strange imp lessened its grip.
No. Enc.: 1
Movement: 90′ (30′)
Fly: 150′ (50′)
Armor Class: 4
Hit Dice: 4
Damage: 1d6 (bite) or 1d8 (sting)
Hoard Class: Nil
The result of a strange deal struck between the gods of Law and the infernals that follow laws to the letter (also known as devils), Oathkeeping Imps are vicious creatures that satisfy both sides of the equation: keeping promises and oath and punishing and causing pain upon those who break laws. These small creatures rarely stand above a foot in height and resemble a standard imp, with batlike wings and a stinger on the end of its tail. These creatures may be called upon by clerics or priests or even by magic-users with the appropriate summoning spell on a scroll. This simple summoning calls one of these creatures and an Oathkeeping Imp will obey only one order: making sure a particular subject keep an oath, if the promise is broken this creature will do everything it can to bring misery upon the oathbreaker, including attacking outright, chiding and babbling about the broken promise nonstop and even screaming or yelling at the worst possible of times. The Oathkeeping Imp will remain with its subject for one year and a day or until the oath/promise is upheld.
In combat or when punishing an oathbreaker an Oathkeeping Imp uses either its mouthful of needle-like teeth for a vicious bite or three times per day the creature can deliver a painful sting with its tail that causes damage and injects a poison that causes such pain that the subject has -2 to Strength and Dexterity for 1d4 hours per sting.