The dwarf warrior paused a moment after leaving the strange dungeon, bent forward, hands on his knees, and caught his breath.
Wandering through the oaks and beeches Grosti heard a stream and wandered towards the sound to quench his thirst.
As the dwarf knelt down over the stream he looked into the water, and saw a half a dozen faces looking back, spindly arms rose from the water to drag the dwarf down.
The nuhk would dine well tonight.
No. Enc.: 1d8 (2d12)
Movement: 90′ (30′)
Swim: 150′ (50′)
Armor Class: 6
Hit Dice: 2
Damage: 1d3 (claw or bite)
Hoard Class: XVI
Also known as ‘water goblins’, the nuhk are a race of vile aquatic fairies that resemble greenish gray goblins with webbed fingers and toes. The nuhk have the ability to breathe water as air and while the move slower on land they swim quite adeptly.
While not particularly powerful, nuhk like to grasp hold of a victim in numbers of two or more and drag them underwater to drown and feast on. This ‘dead weight’ method takes three nuhk per human sized creature to sink underwater and due to thrashing from struggling with these menaces, drowning usually takes places in the character’s constitution score in rounds.