Swords clanged against the wooden door. Laughing and hissing could be heard from beyond the portal.
‘They are going to make it in,’ Koram said to Valance, priest of the Spider God. ‘And there are more of them then there are of us since we went out scouting and left the others behind.’
As if to punctuate the statement the door splintered, metal braces buckling as a half a dozen hideous creatures rushed into the small derelict building, their bones glowing a hellishly bright blue. Snarling and cackling these monsters advanced.
Half-heartedly Valance withdrew the symbol of the Spider God from his robes. Instantly these blue-boned creatures balked and stepped back, some clawing menacingly yet futilely at the duo.
‘Now what?’ the fighter asked.
‘Start swinging that sword of yours as we advance and get them out of here and go from there!’ came the reply.
No. Enc.: 1d4 (1d8)
Movement: 120′ (40′)
Armor Class: 4
Hit Dice: 2+4
Damage: 1d6 (claw or sword)
Hoard Class: VIIx2
Moving very fast through ruins, forests and along dungeon corridors, the Bluebones are frightening creatures to behold: humanoids with jet black bodies that have horned skeletons that glow through their bodies a bright, fluorescent blue. Often cackling inanely, these creatures bear longswords and run enthusiastically into combat. Not really being undead these creatures cannot be turned by a cleric as undead, however, any deities symbol (holy or unholy) will hold a Bluebones at bay, 10′, from the bearer of the deity’s symbol. These creatures are often in the service of evil sorcerers, earthbound demons and similar beings.