‘Something is following us,’ Chalk whispered to Nudge the gnome.
‘You just now caught onto that?’ the thief replied.
‘What is it?’ the wizard asked.
‘A bluned. Kind of an elemental thing, very minor at that, sort of a living part of the forest,’ the gnome explained.
‘Is it going to cause us trouble?’
‘Nah, we should be alright.’
‘Good enough for me, although we could use some directions,’ said Chalk.
Nudge faded into the shadows.
‘I’m on it.’
No. Enc.: 1-4 (2d6)
Movement: 120’ (40’)
Armor Class: 6
Hit Dice: 5
Damage: 1d6 (strike) or by weapon
Hoard Class: VII
Bluned are 3 ½ to 4 foot tall creatures that look like an ovoid ball of earth and rock with two arms and legs. These creatures have a face/body combination with deep sunk eyes, a largish nose and a wide lipless mouth that looks like a jagged cut. It is not unusual for vegetation to grow on stop of a bluned; various weeds, grasses, mushrooms, etc, giving these creatures an almost comical look. The somewhat odd bluned are naturally friendly to most others they encounter in the forest and have an affinity for animals that gives each bluned control over 1d4 forest creatures of non magical nature.
Guardians of the forest, the bluned are much more intelligent than they appear and will accompany a party through dangerous forests and will fight against creatures that would damage wild lands. These creatures are 85% undetectable if they remain motionless in a forested setting as they blend into their surroundings so well. Gnomes sometimes employ these creatures as watchmen in their woodland territories.