Bakra-do stopped a moment, a half a dozen hobgoblins lay dead around the mercenary. He caught his breath, looted the bodies, added a knife to his arsenal and a few day’s worth of rations and then returned to the trail that lead through the swamp.
Almost immediately a huge creature lurched before Bakra-do, half fiendish looking giant and half octopus. It let out a low grim growl as the mercenary drew one of his swords, shrugged, then drew another.
‘This day just keeps getting better,’ he said to himself as he charged forward to meet the writhing tentacles of the monstrosity.
No. Enc.: 1d4 (2d4)
Movement: 120′ (40′)
Swim: 180′ (60′)
Armor Class: 4
Hit Dice: 4+2
Attacks: 4 (tentacles) or 1 (strike or by weapon)
Damage: 1d6 (tentacle) or 1d8 (or weapon)
Hoard Class: XIX
Most probably the creation of a mad wizard mixing an octopus with an ogre, the Swamp Ogre is a true terror-the upper body arms and head of an ogre with eight octopus-like tentacles as its lower body. These creatures can hold their breathe for up to twenty minutes under water and often lair in pockets of air under swamps and bogs where they hide their treasure, which is usually gained from their victims.
In combat these creatures prefer to fight either just above water or on land next to water, they often use half of their 12′ long tentacles for steadying themselves and fighting with the remaining four. While not the brightest of creatures, there is a 15% chance that a Swamp Ogre will have 1d3 spells of level 1-2.