Shell of the Wild
‘This looks silly!’ complained Koram. He stood with a huge snail shell on his back.
‘We are going into a thief’s den, what better protection than that?’ asked Chalk as he stifled a snicker.
‘Why don’t the rest of you have these?’ the fighter asked.
‘Because we are smarter than to ask druids for protective spells,’ replied Valance.
Shell of the Wild (Druid)
Range: Touch or Self
Duration: Two hours per level of caster.
This spell creates, for its duration, a tough, light organic snail shell on the target’s back. While this spell is active it is impossible to backstab the wearer of the shell, his or her armor class is increased to 4 if it wasn’t already there, and movement is slowed by 10′. The shell can take 18 points of damage (at which time it will break and dissolve). The magical shell may also be used as a one person boat/flotation device as well.