The adventurers headed off, aiming for a southerly route through the gentle, rolling hills and easily navigated glens of the land below the town of Bottle.
Valance kept turning the odd coin over and over with his fingers of one hand.
‘What is special about that coin?’ Chalk asked.
‘The guy I won it from warned me about traveling to the south of Bottle with it,’ replied the priest of the Spider God.
An hour passed and the group relaxed, enjoying the sunny day and the relaxing walk.
Suddenly a huge shape lumbered over them, a huge creature blocked their path.
‘Why have you one of my coins?’ bellowed the giant.
Chalk put his hands out in a sign of negotiating, the day was too good to spoil.
No. Enc.: 1(1d8)
Movement: 150′ (50’)
Armor Class: 6
Hit Dice: 9+4
Damage: 1d8 (punch), 3d6 (thrown stone)
Hoard Class: XVIII
The rare and elusive Barrow Giants are targeted for their treasure hoards, which often include the long forgotten wealth held by barrow wights and other undead creatures that have been slain by the underground dwelling giants. These giants love burial mounds and underground mausoleums and tombs.
Natural diggers and miners, Barrow Giants have the mining and underground abilities of dwarfs, these creatures just happen to be around twelve feet tall and quite husky. Neutral in outlook, these creatures are not stupid and can sometimes be bargained with, although often times unscrupulous types vilify them to get at their treasure. These creatures throw stones for 3d6 damage although in tight quarters these giants will also punch or use hand weapons to defend themselves and their homes.