Valance pounded on the door of the small shack he was renting with his fellow adventurers.
‘Open up! It’s me!’
‘Who’s me?’ came a voice from within.
‘This isn’t the time!’
‘Okay, okay,’ Chalk said as he opened the door.
Valance rushed in and bolted the door behind him. Outside a half a dozen strange creatures, looking like salmon with four long legs trotted around outside, eying the door and windows of the shack.
The priest of the Spider God poured a small pile of gems onto the lone table in the room.
‘Where’d you get those?’ Koram asked, suddenly interested.
‘From the lair of those things down by the river, I just didn’t realize they could track so well.’
No. Enc.: 1d4 (1d12)
Movement: 120′ (40’)
Swim: 120′ (40′)
Armor Class: 7
Hit Dice: 4
Damage: 1d4+2 (bite)
Hoard Class: XIV
A more minor arcane experiment than the owlbear, the Ranarian Fishdog looks like a large salmon or sturgeon with lean, muscular, dog-like legs and a mouthful of sharp teeth. With an ability to track by scent 75% of the time and to be able to swim and breathe underwater as well as on land these creatures are sought after just out of the egg to be trained as tracking animals as well as guard beasts. With an eye for shiny objects their lairs have a variety of treasure within and with a Semi Intelligence of 4 these creatures will track and reclaim stolen treasure. Fishdogs communicate with body language and facial gestures. It is rumored that a larger type of fishdog exists, with 6HD, a tougher hide (AC5) and a more vicious bite (1d6+2).