Belusan [Hyperborean Goblin]

Belusan (Hyperborean Goblin)

The orc lieutenant scowled at the bird-headed creature that stood half its height.

‘It makes no sense to me to retreat,’ growled the leader.

The belusan sighed heavily and pointed.

‘That is water, the fish-men will come from there, if we are too near the beach they will keep coming. If we retreat then they may follow us and we can determine their numbers and then we know if we should keep fighting them or not,’ replied the goblin.

The lieutenant looked at another orc that nodded silently in agreement.

‘Okay, sounds good, little birdling, but no treachery or no pay,’ the lieutenant grunted.

‘Absolutely, listen to me, we win and we take the treasure of the fish-men,’ the belusan replied, hoping the dull-witted orc leader finally understood the plan.

Belusan (Hyperborean Goblin)

No. Enc.: 3d12 (2d100)

Alignment: Neutral or Chaotic (Neutral of Chaotic Evil in AS&SH)

Movement: 90′ (30’) (30, Fly 60 in AS&SH)

Fly: 150′ (50′) Flying is only if applicable

Armor Class: 5

Hit Dice: 2

Attacks: 2 (special, see below)

Damage: 1d4 or by weapon

Save: F2 (Saving Throw 13 in AS&SH)

Size: S (3′-3 ½ ‘ feet tall on average)

Morale: 10

Hoard Class: VII (XVIII) (Treasure Type M x5, O, Qx2 in AS&SH)

XP: 55

An ancient race, perhaps one of the first races, the belusan, or Hyperborean Goblin is a small, gangly creature that varies wildly in appearance due to the random nature of the various Lords and Ladies of Chaos and Disorder. Mercurial as a way of life, all belusan have a Chaos attribute or two-some have wings, others dog-like heads with protruding fangs, some large eyes and larger claws on the ends of their long fingers. Regardless of the Chaos gift(s) that a goblin has, they all receive two attacks per round, one standard and one using their Chaos gift, like a beak attack, bite, additional claw, etc. Unlike creatures like the doff or bird-man, the belusan does not make itself a servitor race, instead these clever creatures demand treasure or other valuables to work for other races.

As Player Characters in Astonishing Swordsmen & Sorcerers of Hyperborea: Chaos goblins can be a player option with the following modifications:
Weak: -2 to Strength, Quick: +2 to Dexterity. Magic resistant-+2 on rolls to resist spells and magic, Chaos attribute.

Class: Unlimited advancement as Thief or any thief subclass, Level 7 in Fighter or Any appropriate Fighter subclass (no Paladin, for example), Level 6 in any other class or subclass. Very few Belusan become Clerics.

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