Chalk snarled as he took another punch to the face.
‘Where is she?’ he growled.
‘How odd, this usually is how the priest of the Spider God is received in some places,’ tittered Valance.
‘Get out of the crowd,’ suggested Koram. The wizard decided that the fighter had the right advice and tried to avoid those around him, not before being tripped and jabbed in the ribs.
Before the trio sat an indignant Knat.
‘There you are!’ snarled Chalk.
‘Had enough?’ she asked.
Chalk stood stoically.
‘Fine,’ she said. ‘Allow me to draw that crowd over here…’
‘No, no! You are the better spellcaster,’ Chalk said.
‘Dispelled, you may relax now,’ said the druidess.
Pheromone Touch (Druid)
Range: Touch (affects a 10′ radius)
Duration: One hour per level of caster.
This strange druid spell causes the target who fails a save versus Spells at -1 to radiate a certain magical pheromone that the caster chooses. Examples include, but are not limited to:
Agitation: The target is -3 on Charisma based rolls and situations for the duration of the spell, avoided by people and animals.
Alarm: The subject of the spell excites those around him or her to flee or prepare to fight some unseen foe, no matter what they say those around them are preparing for a battle against outsiders or revolution from within.
Calming: This signal relaxes those around, making them docile or sluggish, -2 to Dexterity for the duration of the spell.
Territorial: Others may try to fight the subject, or at least block his or her way and argue or protest what they are saying or doing, no matter how innocuous.