The Enchanted Troupe
Chalk whistled, Koram and Valance showed up.
‘Let’s do this,’ said the wizard, the others nodded.
Without further ado Chalk began a spell, ended it with:
‘Jump,’ with a nod to Koram and…
‘Levitate,’ while pointing at Valance.
As the minotaur approached Koram charged it and cast his spell as the priest of the Spider God cast his, raising the creature off of the ground.
The fighter struck the thing as it bellowed in surprise, Chalk threw a hissing ball of fire at the beastman. Then it dropped to the ground, with a whimper. It raised its hands in surrender.
Valance laughed maniacally and stepped forward, but Chalk stayed him.
‘No, this might work for us, my friend,’ the wizard said.
The Enchanted Troupe (Arcane)
Duration: One turn.
When cast The Enchanted Troupe will enchant everyone standing within 15′ of the caster to be able to cast 1 spell of 1st or 2nd level (these come from spells known by the magic-user, who decides who casts which spell). It is not uncommon for more than one person enchanted by this spell to have the same spell. While losing this spell the caster gains an extra spell of up to 3rd level for him or herself. This does not count against the spells other casters have or their number of spells per day.