The man-at-arms squinted into the air.
‘There they are again, circling the tower, trying to get inside,’ he said to the others.
‘No doubt trying to pry the old wizard out for some mischief,’ replied the duke. ‘Shall we intervene? The old mage is getting on in years.’
‘It is a goodly challenge, no doubt, we shall!’ the fighter replied and the two men spurred their horses forward, the half a dozen warriors behind them followed suit.
‘Now!’ hissed the wizard.
Darkness overcame the rescuing party as goblins seemed to spring from the ground, unhindered by the bright sun as the winged creatures sang a song most vile.
‘And that, my young apprentice, is how a duke is kidnapped and held for ransom,’ the old wizard told the young man.
No. Enc.: 1d8 (1d20)
Movement: 90’ (30’)
Fly: 150′ (50′)
Armor Class: 3
Hit Dice: 5+4
Damage: 1d6+2 (punch) or by weapon
Hoard Class: VIIx2
These wicked monsters resemble handsome human men and women with bat-like wings, their alabaster complexions contrasting with their dark wings. Commonly wearing baroque, ancient dark armor and carrying bronze swords or daggers the nulissed look like fell angels from another age, which is exactly what these creatures are.
Often used as messengers and heralds of evil creatures, the nulissed are also enlisted to create an Evil Choir, in which four or more of these infernal monsters sing, usually dirges exalting foul deeds or vicious tyrants of days gone by. These songs cause all Chaotic creatures within 60′ to have their morale raised to 12 and be able to strike with a +1 chance to hit and damage. In addition, creatures that are weakened by sunlight are now unaffected as long as they are within earshot of the cacophony of the nulissed. In addition, once per day these creatures may cast: Charm Person, Protection from Good, Continual Darkness and Protection from Normal Missiles. These spells are cast as if by a 5th level magic-user.