[New Monster] Ginsop

Ginsop

The sound of several creatures trampling through the dense trees could be heard under the thick canopy of pines.

Chalk and the others slipped behind an ancient carved stone and watched a dozen furry elephant-like creatures burst into a clearing, followed by the druidess Knat riding a huge bison.

‘Help me catch these things! They are covered in coins and gems!’ she shouted at the adventurers.

The trio, down on their luck, did not hesitate to help.

Ginsop

No. Enc.: 1d4 (2d8)

Alignment: Neutral

Movement: 120’ (40’)

Armor Class: 5

Hit Dice: 3+4

Attacks: 1

Damage: 1d6 (kick or gore)

Save: F4

Morale: 8

Hoard Class: XIII

XP 225

The ginsop is a furry elephantine creature roughly the size of a St. Bernard. These intelligent creatures are also called ‘luck hounds’ and have the natural ability to find edible food and retrieve it for those in need. Ginsops also collect odd bits of treasure in their shaggy pelts that can be easily removed without harm to the creature. Trained ginsops fetch a high price in some markets and are often raised by rangers and others with professions that take them out in the wilder places. Twice per day these creatures have the spell-like abilities of Faerie Fire, Pass Without Trace and Purify Water.

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