[New Monster] Marsnuh

Marsnuh

Navnen slashed at the flying centipedes furiously.

‘Why are we doing this?’ he asked.

Chalk tossed a spell that zinged passed the thief. Nearly two dozen of the creatures stopped in midair, spinning, stunned.

Koram rushed by with a big sack followed by Valance.

‘The treasure, of course!’ the fighter replied.

‘Let’s hurry, boys, that spell won’t last forever,’ Chalk urged.

Marsnuh

No. Enc.: 1d10(2d12)

Alignment: Neutral

Movement: 60’ (20’)

Fly: 120′ (40′)

Armor Class: 7

Hit Dice: 2

Attacks: 1

Damage: 1d4 (bite)

Save: F3

Morale: 8

Hoard Class: XVIIx2

XP 45

The marsnuh is a foot and a half long centipede with dragonfly-like wings that allow it to fly. These creatures are a menace as they possess a poisonous bite that cause anyone bitten who fails a save versus poison to feel dizzy and confused, translating to being -2 to hit and damage for 1d4 rounds. Few seek these creatures out, but those that do know that the lair of these creatures often contains a bounty of treasure. Marsnuh typically live deep in dungeons or in swampy or marshy areas.


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2 Responses to [New Monster] Marsnuh

  1. trey says:

    Flying is definitely a way to make already bad centipedes worse!

  2. bat says:

    I had not heard of them in gaming before and was just talking to an Australian friend about how everything there is deadly, even the flying centipedes, so it became a post.

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