Navnen slashed at the flying centipedes furiously.
‘Why are we doing this?’ he asked.
Chalk tossed a spell that zinged passed the thief. Nearly two dozen of the creatures stopped in midair, spinning, stunned.
Koram rushed by with a big sack followed by Valance.
‘The treasure, of course!’ the fighter replied.
‘Let’s hurry, boys, that spell won’t last forever,’ Chalk urged.
No. Enc.: 1d10(2d12)
Movement: 60’ (20’)
Fly: 120′ (40′)
Armor Class: 7
Hit Dice: 2
Damage: 1d4 (bite)
Hoard Class: XVIIx2
The marsnuh is a foot and a half long centipede with dragonfly-like wings that allow it to fly. These creatures are a menace as they possess a poisonous bite that cause anyone bitten who fails a save versus poison to feel dizzy and confused, translating to being -2 to hit and damage for 1d4 rounds. Few seek these creatures out, but those that do know that the lair of these creatures often contains a bounty of treasure. Marsnuh typically live deep in dungeons or in swampy or marshy areas.