‘…and when I woke up, I was in the Fountain of Varicimay,’ Valance said.
‘Is he telling tall tales again?’ asked Navnen.
‘No,’ replied Chalk,’ he’s going over the great city wide magical duel he had with the Priestess of Butterflies. But I know, it is hard to tell with him.’
‘So such a weapon exists,’ the thief said, pondering all the mischief he could get up to with a magical mace that knocked out opponents.
Created ages ago for an order of benevolent clerics of the Gods of Light, the Knockout Mace is a handy weapon for anyone not wanting to kill an enemy.
Benefit: A magical weapon not focused on killing, but rather stunning, the Knockout Mace deals 1d6 points of damage or, at the bearer’s discretion, can instead allow the owner of the weapon to knock an opponent out for 1d4 hours. Opponents receive a -1 to their saving throw to avoid being rendered unconscious.
Usable by: Anyone who can wield a mace..