‘Do we need to take that thing down too?’ lamented Chalk. ‘I just want to go to an inn for a hot bath.’
Valance raised a finger in the air.
‘I think I heard something about these things,’ the cleric said as the adventurers watched the hulking beast as it stomped around in the clearing below. He summoned a few big spiders and muttered to them in their strange tongue. They skittered off.
‘If this works, you are paying for my room too,’ the priest of the Spider God said.
Some time later the dog sized spiders returned baring a variety of odd skulls, some goblin, some orc, some human, some unknown. Gathering these the priest of the Spider God set off into the clearing.
The tall creature roared and acting as if it would ram into Valance with its curling horns. The cleric stopped and dropped the half dozen skulls onto the ground before him. The monster rushed up and inspected them. With a grunt it motioned for Valance to pass. He waved the other down and they party gingerly walked by the fur covered hulk.
‘And a hot bath for me too,’ quipped Valance.
No. Enc.: 1 (1d6)
Movement: 120′ (40′)
Armor Class: 6
Hit Dice: 5
Damage: 1d6 (claw or bite) 1d8 (charge/gore)
Hoard Class: VIX
Skulltakers are miserable beasts that lurk in deep forests or along the shores of ponds or lakes with trees nearby. These semi-intelligent creatures appear as fur covered ogres with long ram-like horns and nasty curving talons. Long sharp teeth gleam when these monsters open their terrifying maws. In combat every two rounds these creatures may make a charging attack and attempt to gore victims with their horns. These odd creatures are preoccupied with skulls for reasons unknown and will even forgo combat if offered skulls or one really extraordinary skull. Barring that these monsters will attempt to collect the skulls of those they encounter and their lairs are littered with brain boxes of all description.