[New Spell] Range Magnet

Range Magnet


Stork cast a spell and point at a nearby footstool. The arrows of the city guard, while aimed at him, twisted in the air and struck the footstool instead.

The goblin guide cackled.

‘If I didn’t need you, those arrows would have found you instead,’ snarled the sorcerer.

The goblin was quiet for the rest of the day unless asked for something.


Range Magnet (Arcane)

Level 3

Range: 5’/level

Duration: Two rounds/level

This spell attempts to divert ranged weapons (darts, arrows, thrown knives, etc) to a specific non-living target within range. There must be a solid object to take the hits. This spell only encourages objects to hit the alternative target, in which there is a 65% chance (+3%/level) chance of the ranged weapon to be diverted.

Option: After 6th level living targets may also be chosen.

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3 Responses to [New Spell] Range Magnet

  1. killervp says:

    Oooohh, definitely using this one.

  2. eltf177 says:

    I can see this being quite useful at times

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