Bakra-do the mercenary glanced at his traveling companion, the strange robed vorlig.
‘They approach,’ he said.
‘Do they bring great wealth?’ the creature asked.
‘If we are dead it won’t matter, if we aren’t here to spend it,’ replied the human.
‘Perhaps I could re-negotiate with them,’ the thing said. ‘And live another day.’
‘You are more mercenary than even I am. But I think you’ll find you are better off conjuring something to help us and stick with me for the time being, at least.’
‘Not surprisingly, calculating the odds, I believe you are correct.’
The vorlig began drawing a circle and summoning a creature to help against the bugbear raiders.
No. Enc.: 1 (1d4)
Movement: 120′ (40′)
Armor Class: 5
Hit Dice: 5+4
Damage: 1d6 (strike) or by weapon
Hoard Class: XIXx2
These short, scrawny pale creatures are usually heavily robed and keep their strange, frog-like faces obscured from view. The vorlig are expert summoners, able to cast Summon Monster 1-5 (range is 70′ for each summoning) three times per day, Conjure Elemental and Contact Other Plane twice per day. These skills make these strange creatures excellent traveling companions, save for the steep amount they charge (usually around 20% of treasure found, this may vary according to the treasure and how well the vorlig gets along with its partners).