The elf noticed it first, things missing. A few coins here and there. He didn’t suspect his adventuring companions, mainly because the things missing were of little consequence. So he set a trap, expecting to find some imp or wretched goblin at the heart of it.
What he found was more disturbing, a den of disgusting creatures that looked like evil faced caterpillars. When away from their shared cottage he informed his traveling companions of what he had found. The dwarf suggested burning the cottage to the ground, the human druid said they could redirect a nearby creek to flood the lair of the creatures out. After much debate the druid won.
Reluctantly the Bivlar Worms fled, carrying what they could to a new lair to start over.
No. Enc.: 1d6 (2d10)
Movement: 60′ (20′)
Armor Class: 8
Hit Dice: 1+4
Damage: 1d4 (bite)
Hoard Class: XI, XIV
Vicious and mean, the Bivlar Worm is a thankfully rare pest that enjoys making life difficult for others. These semi-intelligent creatures resemble foot and a half long caterpillars with a sickly green skin and mean look on their faces. Three times per day these creatures can use Telekinesis to move objects about (used as if by a 6th level magic-user) and often do so discreetly to build lairs around civilized places to pilfer as they will from those nearby. Once per day these creatures may use Manipulate Fire, and Shield as natural abilities. Bivlar Worms like to amass treasure in their lairs without being spotted as best as they can, and often set up near a wizard’s tower, shop or guild to steal magic items too. When detected there is usually a panic until the creatures are all rooted out and eliminated.