[New Monster] Herald of the Water Elementals

Herald of Water Elementals

Koram pointed down the winding alley, a tall wave of water rushed along, bearing a wicked looking trident, its silver crown gleaming in the afternoon sun. The thing tapped its trident on the ground, then the earth shook, rumbling and splitting. Water rushed up from the ground and poured into the front door of the magic shop, the screams inside mixed with desperate gurgling sounds.

Valance looked at something in his hand and laughed a little.

‘What is it?’ Chalk asked.

‘Oh, I can see through the eyes of a small spider I sent in earlier, that wizard-merchant is really struggling in there,’ the priest of the Spider God replied.

Herald of Water Elementals

No. Enc.: 1

Alignment: Neutral

Movement: 180′ (80′)

Armor Class: 6

Hit Dice: 5+4

Attacks: 2

Damage: 1d4 (strike) or by weapon 1d6+2

Save: MU6

Morale: 8

Hoard Class: None

X.P.: 1100

The third entry, the Herald of Water Elementals is up front in delivery its message, and not beyond using a its powers to irritate, inconvenience or even kill creatures of the Material Plane, with the occasional bit of help out of nowhere. Four times per day these creatures may Lower (or Raise) Water as a 10th level cleric, three times per day they may cast Protection from Fire and twice per day these elemental creatures can cause an Earthquake as the Cleric spell, always situated around water, especially a dam, to release large amounts of water. These creatures appear as nine foot high waves, vaguely humanoid from the waist up, wearing bracer and a silver crown, bearing a long vicious looking trident and, as the other Elemental Heralds, speak Common.

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