Valance woke up groggy, his muscles stiff and sore. He blinked a few times, his eyes adjusting to the light. He heard a strange scraping sound as he sat up.
‘Yessssss,’ hissed one of the short bipedal grasshoppers.
‘Our master decided to ask for five hundred gold pieces for your worthless hide,’ one of the things said. They all chittered eerily.
A soft knock on the door caused one of the upright locusts to leap and it opened the door.
Chalk threw a bag into the middle of the room.
‘Five hundred gold pieces for our friend.’
The creatures talked to each other with a strange clicking. Something out of sight spoke louder and one of the creatures cut Valance’s ties.
‘Next time my mulkos will be more vicious, consider yourself lucky, priest of the Spider God,’ a voice boomed.
Valance ran for his life.
No. Enc.: 1d6 (2d10)
Movement: 90′ (30′)
Armor Class: 6 (see below)
Hit Dice: 2+4
Damage: 1d4 (strike) or by weapon 1d6
Hoard Class: XXII
The mulkos are five foot tall bipedal, four armed locusts with a thick armored exoskeleton, the shock troops, spies and messengers of the god Locustus (q.v.). Dry witted and a bit sardonic, these creatures go about their business diligently, fearing the wrath of their competitive deity. At will these creatures may leap as per the Jump spell. 50% of the time these creatures also bear shields into combat (AC5). Favored weapons are short swords and spears.