[New Spell] Knock Out and Drift

Knock Out and Drift


The adventurers drifted gently on the summer breeze. Valance awoke first and descended slowly into the pond below. The others joined him moments later.

‘Now THAT is an annoying spell to deal with,’ said the priest of the Spider God.

‘No kidding, I wish I knew that one,’ replied chalk.


Knock Out and Drift (Arcane)

Level 5

Range: 30′ radius +5’/level

Duration: Drift aspect lasts for two turns.

With this spell the caster creates a loud thunderclap that knocks unconscious all within the radius of the spell that fail a Save versus Spells. Those knocked out then drift aimlessly two feet off of the ground for two turns, moving slowly or blowing off in a breeze or strong wind. Those affected may also be pushed and will float along helplessly until the spell wears off. Those thrown off of cliffs or chasms will still “land” two feet off of the ground.

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4 Responses to [New Spell] Knock Out and Drift

  1. Assuming, of course, the chasm has a bottom!! =-0

  2. Anubis says:

    Is this an area around the caster with no way to not affect friendlies? I used to use the 2nd level spell ride the wind like this in Darksun letting enemies get blown away but with knocking everyone out, and being low to the ground, it would be easy to kill everyone within 75″ at 9th level.

    • bat says:

      That was my idea, that it would hit friendlies too, therefore the caster would need to be careful when throwing this spell around. And on a windy day your unconscious opponents might blow away before you can shank them!

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