Knock Out and Drift
The adventurers drifted gently on the summer breeze. Valance awoke first and descended slowly into the pond below. The others joined him moments later.
‘Now THAT is an annoying spell to deal with,’ said the priest of the Spider God.
‘No kidding, I wish I knew that one,’ replied chalk.
Knock Out and Drift (Arcane)
Range: 30′ radius +5’/level
Duration: Drift aspect lasts for two turns.
With this spell the caster creates a loud thunderclap that knocks unconscious all within the radius of the spell that fail a Save versus Spells. Those knocked out then drift aimlessly two feet off of the ground for two turns, moving slowly or blowing off in a breeze or strong wind. Those affected may also be pushed and will float along helplessly until the spell wears off. Those thrown off of cliffs or chasms will still “land” two feet off of the ground.