With a hiss the bear-skulled undead severed the elf’s head as the other adventurers broke and ran.
As they fled two more of the things crept forward, one with the skull of a ram, another a wolf. They dragged the body into a nearby cavern quickly.
That night the two men, dwarf and halfling recalled how lucky they were to escape the strange shrine that was covered in creeping vines.
The halfling raised a hand for the others to be quiet and signaled that he heard something in the trees beyond the light of the fire.
Four figures loomed eerily at the edge of firelight and shadow suddenly. Three appeared to be vaguely human sized, with the skulls of ram, wolf and bear. The fourth was lithe, more slender than the others, and had the skull of a giant raptor.
No. Enc.: 1d6 (1d6)
Movement: 120′ (40′)
Armor Class: 4
Hit Dice: 4
Damage: 1d4 (gore or bite), 1d6+2 (sword)
Hoard Class: XXII
These strange undead gather in out of the way places to waylay those who come to near their lairs, which are usually abandoned shrines to obscure and fell deities. Wraith-Monks appear as skeletal humanoids with the skull of an animal of some sort; stag, wolf, bear and bull skulls are most common, but any animal skull will suffice, including those of giant animals and birds. In some cases even rarer skulls are used. These monsters do not have a draining attack as other undead of their kind, instead they remove the head of those they kill and, in a bizarre ritual, reanimate those they kill as other Wraith-Monks that destroys the original skull of the dead, which must be replaced within an hour by another skull. For reasons known only to them other human, demihuman or humanoid skulls are never used in this ritual.