A half dozen small creatures flew down from the trees and attacked Chalk and his companions. Koram swung his Crystal Sword and downed one, Chalk cast a spell that dazed two while Navnen began stabbing with two daggers. Valance turned and one of the thing swooped down on him before he could grab a weapon, he grabbed the winged monkey-cat thing. It screamed at him as if to terrify him, he screamed back at it.
Spiders ran from the sleeves of the priest’s robe, biting the creature.
It screamed so hideously the other little monsters flew off.
‘That is one way to do it,’ Chalk said.
‘I wonder if you can eat these things,’ Valance wondered aloud.
No. Enc.: 1d10(2d20)
Alignment: Neutral (Chaotic tendencies)
Movement: 90′ (30′)
Fly: 180′ (60′)
Armor Class: 6
Hit Dice: 2
Attacks: 3 (claw/claw/bite)
Hoard Class: XVI
A scourge among most any in their path, the grisp are a race of small semi-intelligent creatures that look like an eerie cross between a monkey and a housecat with prehensile tails, opposable thumbs and bat-like wings. Their low intelligence keeps these creatures from being a true menace, but their vicious natures and insatiable curiosity make these a force to be reckoned with among a small group of adventurers or even a small village, constantly breaking things, gnawing and biting objects and ruining anything their paws can get a hold on. There are rumors that if captured and trained while young they make excellent spies and tiny servants, but it might not be worth it for such unpredictable things.