[New Monster] Honalvi

Honalvi

Stork and the strange ogre were in talks for some time, eventually the two came to an agreement and the sorcerer rejoined Vistis the Blue Mage.

‘We have a deal?’ Vistis asked.

Stork grunted.

A trio of serpentmen slithered into sight. Vistis gasped.

‘We can’t go anwhere with them,’ he exclaimed. ‘We will be killed.’

‘You are an illusionist, correct? Make some magic happen to disguise them when we come upon a settlement,’ Stork replied.

One of the sepia colored creatures slithered up to the wizards and eyed Vistis warily.

‘I’ll see what I can do,’ he muttered.

Honalvi

No. Enc.: 1(1d4)

Alignment: Neutral

Movement: 120′ (40′)

Armor Class: 5

Hit Dice: 7+4

Attacks: 1

Damage: 1d4 claw, 1d6 bite or tail whip (10′ range), or by weapon (usually a polearm)

Save: F8

Morale: 8

Hoard Class: XVIII

X.P.: 625

The honalvi are hulking serpentfolk that are unlike the standard fiendish variety, for these serpentfolk originated from another planet ages ago and are non-poisonous, being more akin to constrictors than the usual evil genius variety. These creatures are so rare and given their serpentine appearance they are usually attacked on sight, those that prove themselves different are loyal and trustworthy. Sometimes a band of these creatures will work together as mercenaries or in the employ of a powerful leader. These creatures appear as humanoid serpents from the waist up and have the lower bodies of giant pythons or boas.

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