Troll, Fungal
‘Do we take it in?’ the gnome asked.
Fellhorn growled.
‘I have enough pets with you and the elf.’
The elf and gnome both smirked.
‘He can sniff out goblins and their kin,’ said the gnome.
‘Oh, alright, we will at least keep him along until we are over the mountain and through the forest beyond,’ the druid said reluctantly.
Troll, Fungal
No. Enc.: 1d4 (1d8)
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 6
Hit Dice: 5+4
Attacks: 2
Damage: 1d6/1d6 (claw/claw), bite or by weapon
Save: F6
Morale: 8
Hoard Class: XXII
X.P: 475
An almost tragic figure, the Fungal Troll is a creature to be pitied; the victim of a strange arcane curse, this troll has become part fungal, with spores in its veins and strange mushrooms and other associated growths on its body. And this isn’t the worst part, the worst part is that the creature’s part fungal composition is highly sought after by goblins and orcs that thrive on the creature’s flesh, which heals them like a healing potion and can, in some instances, turn a goblin into an orc or bugbear (15% chance per “sitting”, 50% chance of either orc or bugbear form) permanently. This, in addition to the troll’s ability to regenerate 3 hit points per round after3 rounds creates a moving banquet and healing machine for a small warband of orcs or goblins. To this end (and because they are a little smarter than the average troll) these creatures have become Neutral and seek to keep away from goblinoids of all types. These trolls also do not regenerate fire or acid damage.