There was a tap at the door. The wizard, Chalk, answered it. A grubby little man asked for Valance.
‘Ah yes, Vort,’ the priest of the Spider God said. ‘What brings you here?’
‘The cold is terrible, sir, you were right, it weighs on my soul. The gambling den is the cause of all my sorrows,’ the man confessed.
Valance grabbed his cloak and winked at his fellow adventurers.
‘Well, please lead me to this den of gambling and vice that I may see it myself! And I promise soon you will feel warm and happy again.’
The others groaned as the cleric lead the shivering man away.
Cold Soul (Divine)
Duration: One day per level of caster or until dispelled.
This horrific spell freezes the spirit of the subject of the spell that fails a Save versus Spells at -2. Those afflicted feel cold within that no fire can warm up and if cast in winter this can (35% chance) lead to an insanity about cold places. This spell is excellent for convincing guilty people to talk.