‘Where’s your gnome?’ asked an enraged captain of the guard as he banged on the door of the small house on the edge of town.
‘You owe me for this,’ Fellhorn said with a glare as the elf ranger helped the gnome out of a window in the back of the building.
‘Good thing it rained,’ the elf said.
The gnome skittered off and jumped into a mud puddle nearby as one of the city guards spotted him and yelled an alarm. The small illusionist disappeared only to reappear a hundred yards away in another puddle.
‘After him!’ urged the captain of the guard.
‘I cut a small hole in his shoe,’ the elf told the druid as they watched the guardsmen pursue the gnome.
‘Good work,’ Fellhorn said.
Range: Self or touch
When cast this druid spell allows the caster or someone touched to be able to travel from one mudpuddle to another by jumping into the closest one and choosing a direction. The next puddle may be in sight. If no puddle is in that direction the jumper lands in the nearest pond or lake in that direction, spell will not transport one to oceans or seas. Number of jumps allowed is equal to the caster’s level. Any jumps not used within one turn (ten minutes) are discarded.