[New Monster] Heavenhound

Heavenhound

Valance limped into the room, his robes torn and ragged near his left ankle.

‘You’ve met the new Priest of the Sun, I see,’ quipped Chalk over his morning tea.

‘How can he have those infernal dogs with him?’ panted the priest of the Spider God.

‘I think you’ll find the point is that they aren’t infernal,’ Koram said.

Everyone laughed except Valance who winced as tiny spiders attended his wounds.

Heavenhound

No. Enc.: 1d4 (4d4)

Alignment: Lawful

Movement: 180′ (60′)

Armor Class: 4

Hit Dice: 4+4

Attacks: 1

Damage: 1d6 (bite or claw)

Save: F5

Morale: 10

Hoard Class: Nil

X.P.: 225

Heavenhounds are celestial canines that are the Lawful counterpart to hellhounds. These creatures may be granted to a faithful cleric by a Lawful deity or, once per day, a Lawful cleric of at least 3rd level may call upon his or her deity to summon 1d4 of these creatures to serve him or her for one hour. These creatures are excellent trackers (90% chance of success) and are often used to hunt miscreants.

In combat these creatures have a menacing bark which can Stun all who fail a save versus Paralysis, up to 6HD of Chaotic creatures can be affected, they must be able to hear the bark (40′ radius). This effect lasts 1d4 rounds and all rolls made by the affected are -3 during this time.

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