‘Valance, one of these things coughed up another one, how are you doing with the spiders?’ Chalk asked as he threw a spell that magically stopped three of the demon faced monsters in their tracks.
The priest of the Spider God finished mumbling another prayer.
‘We appear to be in a place bereft of giant spiders,’ lamented the cleric.
Koram shivered a little before swinging his sword at one of these strange beasts, he thought back on all the times giant spiders had come effortlessly into the fray.
Navnen through a magical dagger and hit one of the beasts between the eyes, it slumped to the ground with a groan.
‘Want our magic items? There’s one!’ the thief exclaimed as he pulled his short sword to face another.
Valance shrugged and pulled a vicious looking mace from his robes.
‘Old school it is,’ he said as he began swinging.
No. Enc.: 1d4 (2d10)
Movement: 60′ (20′)
Armor Class: 4
Hit Dice: 4+4
Damage: 1d4 (bite), 1d6 (claw)
Hoard Class: XIx2
The Kravnag is a monstrous magical amalgam of several creatures, some unknown. This beast has a ferocious, almost demonic head with the torso and tail of a large mastiff and the legs of a very large bird of prey. Far from stupid, these crafty villains stalk their prey careful and quietly (78% chance of tracking, 80% Move Silently) to try to trap victims and extort magic items from them, failing this, they attack. In addition to their claws and bite a Kravnag can, once per day, summon another Kravnag from their lair. This takes two rounds to do.