The wizard Stork dismissed the small gang of goblins that attacked until he saw two of the retainers fall almost effortlessly to the small menaces.
‘There’s something among them,’ hissed Vistis the Blue Mage. ‘Something stronger than a goblin.
Stork eyed the coppery hued creature among the greenish goblins. With a sinister grin he spat out a spell that wrapped the creature in grasping magical tentacles. This caused the other goblins to panic and scatter, their champion neutralized.
Stork approached the thing as it struggled to free itself.
‘You cost me two retainers with your mischief, now you will work for me, understand?’
The goblin-like creature nodded, considering this a better situation.
Stork smiled, revealing shark-like teeth that sent a shiver through the small monster.
No. Enc.: 1d4(1d10)
Movement: 120′ (40′)
Armor Class: 6
Hit Dice: 2
Damage: 1d4 to Con (claw)
Hoard Class: XVII
The vokug are strange, twisted short humanoids, looking like stout, reddish, demonic goblins that do not use weapons more than anything else. These creatures will work with goblins to cause mayhem and weaken foes as they do damage directly to the Constitution of an enemy rather than hit point damage and this makes the vokug stronger for ever point of Constitution they drain adds to the hit points of the monster. Constitution damage is temporary and regained at 1d4 points per day unless a victim is reduced to 0 Constitution, in which case they must make a save versus Paralysis/Death Ray or die on the spot. The vokug are clever and organize their attacks wisely to cause as much damage to enemies as possible. They creatures are immune to 1st and 2nd level spells and are thought to be infernal in nature.