[New Monster] Prime Grub

Prime Grub

Stork entered the small room of the inn he shared with Vistis the Blue Mage in an unusually happy mood. On his back was a medium sized basket. Setting this on the floor he removed the covered and carefully reached inside.

‘What is this?’ Vistis asked.

‘Watch….,’ Stork replied as he revealed a writhing caterpillar-like creature with a dreadfully human head. The thing snapped and gnashed with its yellow teeth.

Stork muttered a spell as he set the thing on the ground. It contorted and screamed silently and then began transforming into a humanoid shape. Finally it revealed itself to be a muscular hobgoblin. Stork looked at Vistis, but it was hard to tell what the illusionist was thinking under the heavily lacquered mask he always wore.

‘Impressive,’ the Blue Mage replied.

‘Now we have loyal servants and spies. We will find Chalk and his companions!’ Stork exclaimed.

‘As long as we have a supply of those things in the basket?’ Vistis asked.

‘Well, yes, of course,’ Stork admitted.

Prime Grub

No. Enc.: 1d6(2d10)

Alignment: Chaotic

Movement: 30′ (10′)

Armor Class: 8

Hit Dice: 1+4

Attacks: 1

Damage: 1d4 (bite)

Save: F2

Morale: 8

Hoard Class: VII (incidental in lair)

X.P.: 55

Through voracious study an evil archmage found a corruption in the threads of reality that connect the planes and was able to duplicate a normally infernal being, the lowest of commodities, the larva, into a Prime Material creature. While concern from higher beings of the lower planes into further study eventually cost this vile magus his life, he did reveal his secret to a cabal and has unleashed this blight upon the world. Prime grubs appear as two and a half foot long writhing and wriggling larva with malicious human and humanoid faces. Evil wizards and other dreadful beings covet these creatures to experiment on, using them as a basic life form to expand upon. The use of a Summon Monster spell upon one of these creatures allows the caster to choose a being for the prime grub to transform into. This change is permanent and the resulting creature is loyal to the caster for changing it from its lowly state. The same creature can be altered multiple times by subsequent uses of Summon Monster and as higher levels of the spell are cast the creature can become tougher and stronger. Transformed creatures always have maximum appropriate Hit Dice +4.

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