Flute of the Woods and Marshes
A disheveled goblin came running through the underbrush.
‘Master, the fauns overwhelmed us,’ it reported breathlessly.
‘What?! You imbeciles! Twenty of you cannot manage three fauns?’ Stork yelled in a rage.
‘They called some he…’
The small humanoid was cut-off mid sentence by a terrible crashing as a ten foot tall mound of mobile vegetation lurched into the clearing.
‘Great,’ Stork said as his jaw dropped.
Vistis the Blue Mage prodded Stork with his staff and the two spellcasters began throwing spells at the hulking creature just as another lurched into view.
Allegedly created for the satyr-lord Drephenegus by a grateful demi-god, this flute can be found in the lair or on the person of a normal satyr or faun from time to time. This magic item is only useful in certain climates, but is very handy when it can be used.
Benefit: When this magical flute is played for at least two rounds (30 seconds) and a Wisdom attribute check is passed the flutist can call forth (at maximum Hit Dice) 1d3 treants (if near woods or a forest) or 1d3 shambling mounds (if near bogs, marshes or similar climates) that will do the bidding of the one who summoned them for up to one hour, after which time they will retreat back to their lairs. Usable once per day.
Usable by: Anyone.