Into the Labyrinth’s Centre
The ogre mage’s warband was gaining ground, little by little. The adventurers were tiring.
‘What spells have you got left?’ Koram asked the spellcasters.
‘I can call some more spiders,’ Valance offered.
‘No, that thing doesn’t seem bothered by them, nor his minions, they have already gotten a half a dozen converted to their side,’ the fighter said.
Chalk drew a scroll from a satchel at his side.
‘Gather around me,’ he shouted.
Quickly the wizard read the spell off of the scroll and touched the others and then tapped his own chest.
There was a blinding flash and suddenly the darkness of a deep stony dungeon.
‘Where are we?’ Navnen asked.
‘The nearest labyrinth. It was all I had left,’ Chalk answered.
A deep guttural growl emanated from the darkness as a horned monstrosity lurched from the shadows.
Koram smirked in the torchlight.
‘You’ve got to be kidding me….’
Into the Labyrinth’s Centre (Magic-user)
This spell allows the caster to send all he or she can touch within five seconds into the center of the nearest labyrinth or maze, whether the location is known or not. Used to delay pursuers mainly, this spell has a few applications. Any subjects touched may make a save at -2 to try to resist this magic. There is a 25% chance that a minotaur or other guardian/stalker of the maze is in the center at the time.