Fellhorn jumped as the huge beast lumbered out of the pines.
‘That isn’t the usual boar,’ the elf next to him said sardonically.
The gnome illusionist stepped forward and raised the magic wand in his right hand.
‘Watch this,’ the demi-human said.
Suddenly the boar burst into flames, the gnome looked at the wand.
‘I didn’t…’ he began.
‘Because it did it to itself, run!’ the elf quipped as he fired off an arrow and ran for cover.
No. Enc.: 1d6 (1d10)
Movement: 180′ (60′)
Armor Class: 4
Hit Dice: 4+4
Damage: 1d6 (bite) or 1d12 (charge) plus 1d4 fire damage per round
Hoard Class: VI
It is said that some infernal being ushered these monsters onto the material plane, while others say that the hellhog is the creation of a diabolical wizard, either way, these creatures are vile and dangerous. Looking like large, bristly-haired boars these semi-intelligent creatures often blend in with regular hogs or boars (even though they look much bigger and more powerful than their earthly counterparts). Twice per day these monsters can immolate themselves, causing an extra 1d4 hit points of damage. Hellhogs are themselves, of course, immune to fire and fire-based attacks, including magical fire. This fire effect lasts for one hour (six turns) each time. The beasts can speak and understand the Infernal tongue and a crude form of Common.