‘They are relentless!’ Navnen complained loudly.
‘No kidding, who’s idea was this, anyway?’ Valance replied.
Koram grunted as he fought off two of the slowly advancing creatures. They lurched forward with an eerie, obedient silence. The fighter finally found time to reply.
‘I didn’t think beach combing could be so hazardous!’ he shouted.
Chalk threw a spell at one of the creatures that caused it to make a horrible retching sound before it fell over.
‘One less, a dozen to go,’ quipped the wizard.
No. Enc.: 2d12 (3d20)
Alignment: Neutral (Chaotic tendencies)
Movement: 120′ (40′)
Armor Class: 1
Hit Dice: 2+4
Damage: 1d6 (weapon or clawed strike) or 1d4+2 (bite)
Hoard Class: XVIIx2
Also known as the “Battling Barnacle”, these stout humanoid crustaceans can be mistaken for dwarves in full plate armor from a distance. Slow moving and slow-witted, these creatures are also triply cursed with eyes deep set into their thick exteriors (which gives them a -1 to hit, these eyes are also a called shot that is -2 to hit being so well protected). Armed with bardiches these creatures serve as cheap troops for sea wizards, deep ones and other cruel creatures that terrorize beaches and shallows. These creatures understand simple commands in the Common tongue and will obey orders from any intelligent creature that comes from the sea. While seemingly tireless and determined, Walking Welk cannot stay out of water for more than eight hours without starting to dry out from within. When breaking things these monsters are considered to have a Str of 16.