The gnome illusionist whispered to the strange stone man as the druid and elf strolled up.
‘Now!’ the gnome squealed.
With a stomp to the ground the elf ranger suddenly turned to stone where he stood as the human druid, Fellhorn, leaped away and howled in shock.
The gnome laughed as the druid clapped the rocky elf on the back, which caused the sudden statue to lose balance and fall forward onto the gnome, pinning the tiny illusionist to the ground.
‘Turn him back! Turn him back!’ implored the elf.
With a shrug to the druid the stone being stomped on the ground again and the elf returned to being a creature of flesh and bone as the gnome squirmed out from under him and scampered off into the trees.
‘You little devil, I’ll skewer you to a tree and feed you to the wargs!’ the elf yelled after him.
No. Enc.: 1 (1d4)
Movement: 60′ (20′)
Armor Class: 7
Hit Dice: 6+4
Damage: 1d8 (strike) or 1d8+2 (stomp)
Save: F7 (immune to petrification)
Hoard Class: Knowledge is the treasure
These very slow moving pacifist creatures are humanoid stone beings that contain a shard of elemental intelligence and keep track of all that happens within a certain area that they consider to be their domain. These creatures can cast Stone Shape at will while Stone to Flesh (and the reverse) and Transmute Rock to Mud (and the reverse) can be cast each three times per day and these creatures are immune to petrification of all kinds. These creatures try to maintain peaceful lives and grant those who ask any knowledge they can of the area that they call their own, making them invaluable to adventurers in a wilderness setting.