The lumbering creature came from the woods talking to the elf ranger, much to the shock of Fellhorn and the gnome illusionist.
‘Ah, that one,’ the elf said pointing at the gnome.
The tall, hawk-headed thing eyed the small demi-human for a moment and then clacked its beak, as if uttering the words of a spell.
A huge shadow loomed over the clearing. The gnome screamed and ran towards the treeline, but not before a great eagle swooped down from the sky and collected the gnome and flew off above the pines.
‘Don’t kill our illusionist!’ exclaimed Fellhorn.
‘He’ll live, he’s just being dropped off on that dreadfully high crag over yonder,’ the elf said, pointing into the distance.
‘The feud you two idiots have is going to kill one of us one of these days,’ Fellhorn commented, shaking his head.
No. Enc.: 1 (1d4)
Movement: 180′ (60′)
Armor Class: 6
Hit Dice: 7+4
Damage: 1d6+2 (bite or strike) or by weapon
Hoard Class: XIx2
These tall, hawk-headed humanoids have bodies that are scaled with feathered ridges along the creature’s arms and legs. First created as gatherers of tribute for an avian deity the fall of this god to madness and chaos freed the agorimos from their duties, but their strange looks left them as wanderers that rarely come near civilization, living in the woods and coming together with others of their kind from time to time to perform rituals to appeal to their lost god and try to bring him around. All attempts so far have failed. Taking work as mercenaries when accepted, the agorimos are faithful companions and use their magic to help their allies and pester their foes. Five times per day the agorimos can Summon Animal (always avian, calling birds of their will, from a sparrow to a roc), while three times per day these creatures can cast Charm Person or Mammal. These creatures do get along well with elves, probably based on a pact or event from ancient times.