Chalk watched Navnen the thief as he suddenly fell passed the wizard, cursing in mid-air before hitting the ground soundly.
‘That is the third time this week that he has fallen from something, is he losing his touch?’ Koram whispered to Chalk.
‘It is strange, and we had any curses removed, I cannot explain it, but it isn’t natural,’ Chalk replied.
Valance looked over the precipice, holding something about the size of an apple that dangled from a strand of webbing, struggling and chirping.
‘It is okay, my spiders found it, glum beetle,’ the priest of the Spider God said.
‘A….what?’ Chalk asked.
‘I had to deal with one before, don’t ask,’ Valance replied.
No. Enc.: 1
Movement: 30′ (10′)
Fly: 90′ (30′)
Armor Class: 5
Hit Dice: 1 (6 Hit points)
Damage: 1d3 (bite)
Hoard Class: Nil
The Glum Beetle, a horrible, fist-sized insect that causes misfortune for the individual that it attaches itself too. These semi-intelligent bugs are a miniature menace that, for a variety of reasons, some unknown, finds a subject and causes them to randomly have a minus 1d4 modifier to anything they attempt, whether combat or climbing or anything. These insidious insects try to hide as best they can and will go to great lengths not to be seen, although it is obvious, sometimes to the point of being actually painfully, that something is wrong. Looking like a black ladybug with white spots on the wing covers, these bugs can be negotiated with, bought off or run away from, although they have an uncanny knack to find those that try to elude them (65% chance of success).