Before he could react Koram saw the small glass globes roll along various shelves in the room of the inn before crashing to the wooden floor, each breaking and releasing a purplish smoky fog that engulfed the room, which coincided with the hobgoblin invasion of the very same room.
‘This is going to be the longest bar fight ever,’ the fighter lamented as he pulled his Crystal Sword.
Very delicate magical items, these glass globes 3” in diameter are normally thrown, launched or set in a trap to drop upon an enemy. To do otherwise would be rather dangerous and foolhardy.
Benefit: When these enchanted globes break they release a magical fog 30′ in diameter. All engulfed in this fog have all of the bonuses on their weapons, armor and other magical items reversed for 2d6 rounds (for example a +3 sword becomes -3, etc), no Saving Throw is allowed. At the end of this time all bonuses are returned to where they were before exposure to the magical fog. Normal weapons are unaffected.
Usable by: Anyone.