Fellhorn the druid gave a shocked gasp and was dragged underwater, then the gnome illusionist soon followed, the elf ranger leaped onto a clump of earth in the bog and drew an arrow.
‘Which to save first?’ the elf said to himself.
Ropy vines snaked around and around and the druid came to the surface struggling for air. He point to a spot near him. The elf scanned the area and loosed an arrow. Dark blood could be seen in the water and the gnome surfaced a moment later.
‘There are more coming!’ squeaked the gnome.
The elf fished the human and gnome onto the small lump of earth and the trio made their stand as the marsh lurkers seemed to taunt them, appearing and disappearing in the deeper parts of the bog, their sinister, unblinking eyes staring without emotion.
‘This is going to be a long night,’ lamented the gnome as he began a spell.
No. Enc.: 1d4 (1d6+2)
Movement: 180′ (60′) Same swimming
Armor Class: 6
Hit Dice: 4+4
Damage: 1d4+1 (bite)
Hoard Class: VIx2
The marsh lurker is a roughly 5-foot tall amphibious humanoid that appears to have woody growths on its head and shoulders. These are merely camoflage that these creatures have developed to be able to hide in various bogs and swamps, giving the creature(s) a chance to surprise on a d6 result of 4-6 in their chosen environment (bogs, marshes, ponds and small lakes).
Considered primitive, these creatures enjoy capturing prey and grappling an air-breather, trying to bring them under to drown, rob and eat (65% chance to grapple and hold a medium sized human +5% for each marsh lurker assisting, adjust as necessary for larger or smaller victims). While of Low Intelligence these creatures understand the value of treasure and also understand that many creatures seek valuables so they hoard anything that they believe is of value in their lairs which are often airy pockets above water disguised well and covered in reeds and other foliage. These creatures communicate in their own strange and primitive language which some lizardfolk and trogolodytes try to learn to work with these creatures to use as guards or shock troops.