Nillhi
The gnome fought his way out of the sticky magical webbing that suddenly dissipated as the elf ranger shot a few arrows at the fleeing blue creature.
‘Why is it always me?’ lamented the gnome.
‘I have no idea, I heard that gnomes taste terrible, maybe it goes for easy pickings,’ the elf replied.
‘Stop bickering you two, it will be back, probably with more,’ Fellhorn the druid snarled at the elf and gnome.
‘You are telling me there are more flying blue, horned, fish-headed things out there?’ asked the exasperated elf.
‘Yes, and from what I hear they like eating elves too,’ answered the druid.
The elf ranger scowled and quickly retrieved his arrows that missed their mark as the gnome illusionist prepared a spell.
Strange lights danced in the distance.
Nillhi
No. Enc.: 1 (1d4)
Alignment: Chaotic
Movement: 90′ (30′)
Fly: 180′ (60′)
Armor Class: 7
Hit Dice: 4+4
Attacks: 1
Damage: 1d4 (claw or bite)
Save: F5
Morale: 8
Hoard Class: VIx2
X.P.: 75
Considering to be among the least of the earthbound daemons, the nillhi are blue skinned demonic looking creatures with horned “fish heads”, batlike wings and a pointed tail, looking like a strange mixture between a salmon and a large imp. Nillhi always carry drums with them and use these drums to cast the following spells at will: Amnesia, Dancing Lights, False Gold, Knock/Lock, Shocking Grasp, Stinking Cloud, Ventriloquism and Web. These creatures try to use these spells to lure or ambush their favorite prey (gnomes, dwarfs and halflings) away from others so that they can feast. Nillhi speak Common, Gnome, Dwarf and Halfling although few hear more than a few cackles from these infernal creatures.