Wand of Fear
Stork raised the wand he had recently acquired and the orc warband hesitated a moment. The sorcerer flicked the wand and there was a flash of bright light. Half of the warband fled in a howling panic. The leader of the orcs turned to Stork growling in anger.
‘We can see how many more of your warband will flee, or you can kneel and serve myself and Vistis the Blue Mage, receiving a fair share of the loot from raiding and various expiditions and tasks,’ the wizard said.
The orc warlord paused a moment to contemplate this deal. Then, with a heavy sigh, he knelt before the two spellcasters.
Stork grinned revealing his sharklike teeth.
An enchanted wand from ages past, used by many cruel archmagi to spread terror, this magic item has deterred many heroes from doing otherwise daring deeds.
Benefit: This magic item must be ‘bonded’ with, which means that the one who would possess it must make a successful Saving Throw vs. Spell-like Devices/Wands each day for three days in a row with a -1 modifier to their result. After three days of successful saves the owner of the Wand of Fear may use it two times per day to cause Fear, as the spell, in a 60′ radius. All creatures under 5HD Save versus Wands/Spell-like Devices with a -2 modifier, creatures with 5HD+ make the same save with no penalty. Those who fail must flee the immediate area for 2d4 turns. The wand also holds up to four spells of levels 1-3 and is rechargeable.
Usable by: Anyone who can use a wand.