The elf ranger limped back from the small group of mushrooms. He had a black eye to compliment his limp.
‘How did it go?’ Fellhorn the Druid asked.
‘It was a bit of a mixed bag, to be honest,’ replied the elf who held forth a handful of small, beautiful gems then told the human and gnome illusionist about his encounter with the odd fungus.
No. Enc.: 1d4 (2d6)
Movement: 3′ (1′)
Armor Class: 7
Hit Dice: 2
Attacks: See Below
Damage: 1d6 (spore blast)
Hoard Class: Each holds 200-600 gp worth of gems.
These strange, pale 3′ tall mushrooms gather in out of the way places deep underground. The slightest glint of light causes the caps of these fungi to gleam with a radiant cornucopia of colors that light up walls, stalagtites, stalagmites and other underground features.
This scintillating array of colors comes from the many and varied gems that cover each cap of these bizarre mushrooms. Nobody knows how these gems become embedded in the mushroom caps, yet they do an create a truly amazing sight to see.
Therein lies the danger. Every third gem pulled from one of these caps explodes in a blast of pellet-like spores that deals 1d6 points of damage per each gem. Gems that do not explode are perfectly normal and each worth 200-600 gold pieces each.