[A sickly green light illuminates this small room of roughly hewn stone. Hovering a couple of feet above the cold stone floor is a strange mixture of scaly, spindly arms and coiling tentacles, a creature with an unhealthy mouth full of shark-like teeth is apparently distracted; its long, mottled tongue laps at a strange liquid that has collected on the ceiling, unaware of anything going on around it. Suddenly the light, which is radiating from a few dubious looking fungi, fluctuates wildly, turning the air various shades of blue then red then yellow before returning to green once again. As if on cue, the horror turns towards the door, and vile, hate-filled eyes open all about the circumference of the mouth. With an evil hissing the creature begins floating towards the door.]
No. Enc.: 1-4(1d8)
Movement: 90’ (30’)
Armor Class: 5
Hit Dice: 2
Damage: 1d6 (bite or claw)
Hoard Class: VI
The unearthly Kalastofus is a horrid looking creature from an unknown plane, some speculate to be deep in the depths of the planar landscape, in some remote and hellish realm far past the Astral. This weird monster naturally floats about two feet off of the ground on the material plane for completely unknown reasons. While it is a mass of tentacles and arms that coil and search about constantly, the creature is so chaotic that it cannot organize an attack with more than two appendages or a bite and an appendage attack per round. The Kalastofus will not bargain or negotiate and will attack until looks like it could die, and then the creature will attempt to flee.
Without a lot of defenses or allies, the Kalastofus will attempt to form a symbiotic relationship with any type of creature or plant that will keep it alive longer on this plane, so that the creature can do whatever it is that they do on the Prime Material plane.