Pick Not My Pocket!
Navnen returned hastily to the cottage, his right hand swathed in a heavy woolen blanket.
‘I’m not here if anyone inquires,’ the thief said mysteriously.
‘What did you do, stick your hand into something that you should not have?’ Valance asked with a raised eyebrow.
Shuttering the windows Navnen reluctantly freed his hand from the blanket. A bright blue glow illuminated the room.
‘Hey, I can read by that! Saves us in candles! How long is this going to last?’ Chalk asked.
‘I have no idea, the sooner this is over the better!’ exclaimed the thief nervously.
Pick Not My Pocket! (Illusionist)
Range: Touch (see below).
Duration: One day per level of caster.
An illusionist casts this spell upon any pocket, whether it belongs to them or not. The next time any unauthorized access is attempted on that pocket the pickpocket must roll a Save Versus Spells with a -1 modifier in addition to an initial roll to pick the actual pocket. A failed save means that the thief’s hand will glow a bright, electric blue color that can be seen from quite a distance and will illuminate a 25′ radius in the dark for twenty-four hours, after which time the hand returns to normal.