The mercenary Bakra-do threw his enchanted spear with all of the skill he could muster after the hideous giant fly and its horn-helmed rider attacked him. The spear pierced the eerie mount and it let out a horrifying bellow, its rider shrieked a battle cry and swung his axe wildly as the flying beast closed in and he drew his sword. Without think the mercenary dove under the droning fly as it advanced and jammed the hilt of his sword into the soft earth as the beast attempted to land on the mercenary and crush him. With a noisome crack the thing’s exoskeleton was breached and a thick dark ichor ran down the blade.
In a panic the fly’s rider urged the thing back up in the air and flew off for easier prey, but not before leaving the mercenary bedridden for the next week as he recuperated in a shoddy, yet sufficient roadside inn.
Dread Fly: AC 6 [+13], HD 4+4 (22hp), Att 1 × bite (1d6+) or claw (1d4), THAC0 12 [+7], MV 60′ (20′)/120’ (40’) flying, SV D10 W11 P12 B13 S14 (5), ML 10, AL Chaotic, XP 1600, NA 1d4 (1d8), TT None ▶ A sickening miasma surrounds the dread fly. All strikes are -1 to hit and there is a 2 in 6 chance of melee attackers contracting a sickness for one week that halves their abilities and gives a -2 penalty on all roles. Those mounted on the creature have bonded and are immune.
Dread flies are hideous giant flies the size of a pony or mule that serve as mounts to evil champions and sorcerers. Constantly engulfed in a cloud of arcane filth and tiny flies, these monsters assist their riders in melee combat by obscuring the vision and causing a hacking cough in all who draw near. Their thick, hairy exoskeletons are often painted wih garish symbols to look more frightening. These creatures are semi-intelligent, just enough to be evil and often very hungry, often tearing into the fallen immediately, even before their riders can loot the bodies.