‘Look at him go, he took off like a rabbit!’ the elf ranger commented as the gnome illusionist scurried off with the talisman in hand, easily dodging and leaping passed the gnoll skirmishers that swung and snapped their jaws at the small spellcaster.
‘I hope he puts the artifact into the stone mouth set in the obelisk, that will cause the gnolls to leave the area,’ Fellhorn replied, proud of his own spellcasting, which had enchanted the gnome, if only temporarily.
The gnolls turned, weapons raised, jaws dripping with diseased saliva as their eyes flashed with an evil light.
‘I can’t help but think that you might have cast that spell upon me instead,’ the elf said as he looked for a particular arrow from his quiver.
‘Maybe next time,’ the druid said as he raised his staff and prepared another spell.
The elf ranger frowned as he sent the magical arrow flying at the monstrous humanoids, hoping that there would be a next time.
Gazelle’s Grace (Druid)
Range: Self or Touch.
Duration: One turn (ten minutes)/per level.
This spell allows the target to be able to travel at twice their maximum speed without need of rest or tiring and to be able to cover twice as much distance than others can over similar terrain for the duration of the spell, even being able to leap 10′ vertically and 25′ horizontally. In addition, Dexterity as far as movement and avoiding traps, snares and being struck is increased by +2 (Dexterity is normal for striking in combat and fine manipulation and other applications not related to those mentioned above).